The rule book
How to play
01 Aim
Drag on the cloth for fine aim, or click to move the line. The cue eases toward the new angle instead of snapping. The dotted line shows its path; the ghost ball marks first contact and the thin line shows where the target ball will go.
Choose the mouse tool: Aim to drag, click or scroll the shot line; Scene to drag the camera and wheel-zoom; Shot to hold the cloth, charge and release. Double-click the cloth (or the pin beside the angle) to pin the aim so it cannot move. The nudge buttons and ← → remain optional fine tuning.
02 Strike
Set power with the slider, then click Strike. Or hold the charge button with the mouse and release. Everything works with one mouse; Space is only an optional shortcut. Elevation lifts the butt of the cue for gentle jump and masse shots.
Drag the dot on the cue-ball face for follow (top), screw (back) and side spin. Right english also curves the cue ball slightly through the cloth.
03 The frame
Pot a red, then any colour; colours are respotted while reds remain. When the reds are gone, clear the colours in order: yellow, green, brown, blue, pink, black.
A potted red is worth 1, colours 2–7. A legal pot keeps you at the table. Miss legally and the turn passes; foul and your opponent receives 4–7 points.
04 Fouls
Potting the cue ball, striking the wrong ball first, striking nothing, or potting a ball that is not on all concede a penalty of at least four points. The incoming player takes the table with the cue ball respotted where needed.
The frame ends when the black is potted. Export your career from the Stats panel to carry it between devices.